Many players find it difficult to get the "good" ending on their own. Jumping and crouching are disabled, but freelook is permitted. The map requires the GZDoom hardware renderer to run properly. The map is advertised as "not much of a challenge and roughly 10 minutes of play time," but it has a significant amount of content that can potentially require hours of additional play time to experience in full. It was then improved with UDMF features "for convenience's sake." Veddge emerged on Septemwith early screenshots of the map before its release the following year on March 3, having not logged into the Doomworld forums in "over a decade." The map is purported to have been unearthed from an old floppy disk belonging to Veddge's deceased long-time friend Tom who started work on it in 1999. It was designed by Steve Nelson (Veddge) and uses the music tracks "Running from Evil," "Entryway at the End of Time," and "memory=entryrrrr/////," the second of which was composed by James Paddock (Jimmy) and the third by Sarah Mancuso (esselfortium). MyHouse.WAD) is a single-level PK3 for Doom II using the GZDoom source port that was released on March 3, 2023.
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