![]() ![]() X before he finds you, avoiding him tends to be a cinch. Every recurring enemy can be eliminated even if your aim is only decent, and because you typically hear Mr. X, a monstrosity who chases you throughout the game. With this familiar viewpoint and a more intuitive control scheme, players can more easily take down common foes and run away from Mr. But instead of dealing with the original game’s clumsy tank controls and ever-changing camera angles, you now benefit from a more convenient over-the-shoulder perspective, the same one introduced by Resident Evil 4. Solve puzzles, find items, kill and run from zombies, and uncover a ridiculous conspiracy. The basic premise remains: play as Leon, a rookie cop, or Claire, a woman looking for her brother. ![]() The new Resident Evil 2, though, feels like an effort by Capcom to rewrite history in a way that flatters modern audiences as much as possible. ![]() Despite often being ugly and awkward, the sequel is a memorable entry in the pop gaming canon because of its setting, an implausible police department (see Ed Smith’s interpretation) that contains a significantly higher number of zombies than Resident Evil’s mansion. Like its predecessor, 1998’s Resident Evil 2 is pixelated, clunky, and full of cheesy voice acting.
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